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MSU Quality Measurement Tool: Metrics informationMSU Graphics & Media Lab (Video Group)
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This metric, which is used often in practice, called peak-to-peak signal-to-noise ratio — PSNR. ![]()
Generally, this metric is equal to Mean Square Error, but it is more convenient to use because of logarithmic scale. It has the same disadvantages, as the MSE metric.
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The value of this metric is the mean absolute difference of the color components in the correspondent points of image. This metric is used for testing codecs and filters. ![]()
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The value of this metric is the mean difference of the color components in the correspondent points of image. This metric is used for testing codecs and filters. ![]()
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This metric allows you to compare power of bluring of two images. If value of the metric for first picture is greater, than for second it means that second picture is more blurred, than first one.
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This metric was created to measure subjective blocking effect in video sequence. For example, in contrast areas of the frame blocking is not appreciable, but in smooth areas these edges are conspicuous. This metric also contains heuristic method for detecting objects edges, which are placed to the edge of the block. In this case metric value is pulled down, it allows to measure blocking more precisely. We use information from previous frames to achieve better accuracy.
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SSIM Index is based on measuring of three components (luminance similarity,
contrast similarity and structural similarity) and combining them into result
value.
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VQM uses DCT to correspond to human perception.
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This table is default YUV <=> RGB table in AVISynth. Y = (0.257 * R) + (0.504 * G) + (0.098 * B) + 16 U = -(0.148 * R) - (0.291 * G) + (0.439 * B) + 128 V = (0.439 * R) - (0.368 * G) - (0.071 * B) + 128YUV to RGB R = 1.164 * (Y - 16) + 1.596 * (V - 128) G = 1.164 * (Y - 16) - 0.391 * (U - 128) - 0.813 * (V - 128) B = 1.164 * (Y - 16) + 2.018 * (U - 128)
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{R [0...255], G [0...255], B [0...255]} => {Y [0...255], U [-128...128], V [-128...128]} Y = 0.299 * R + 0.587 * G + 0.114 * B U = -(0.147) * R - 0.289 * G + 0.436 * B V = 0.615 * R - 0.515 * G - 0.100 * BYUV to RGB R = Y + 1.14 * V G = Y - 0.395 * U - 0.581 * V B = Y + 2.032 * U
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YUV files form a variety of "raw data" files. Now MSU Video Quality Measurement Tool supports different types of
them, but if you use .yuv files in your comparison note that
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See also MSU Video Quality Metric
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